Tristan Cazenave

Professeur

Bureau P613
LAMSADE - Université Paris-Dauphine
Place du Maréchal de Lattre de Tassigny
75775 Paris Cedex 16
Tel : 33 1 44 05 44 10
E-mail : cazenave at lamsade.dauphine.fr


Member of the editorial board of Game and Puzzle Design, Revue d'Intelligence Artificielle

Program chair of Game AI 2017, CGW 2016, CGW 2015, CIG 2015, CGW 2014, CGW 2013, CGW 2012.

Program committee member of IJCAI 2017, AAAI 2017, IJCAI 2016, AAAI 2016, ECAI 2016, CG 2016, CIG 2016, TAAI 2016, CGW 2016, GIGA 2016, CoGames 2016, BNAIC 2016, AICCSA 2016, JIAF 2016, TAAI 2015, ACG 2015, CIG 2015, GIGA 2015, CGW 2015, BNAIC 2015, JV-IA 2015, IAF 2015, H2PTM 2015, ECAI 2014, CIG 2014, CGW 2014, BNAIC 2014, IAF 2014, IJCAI 2013, CG 2013, CIG 2013, GIGA 2013, BNAIC 2013, TAAI 2013, CGW 2013, H2PTM 2013, TAAI 2012, CGW 2012, ECAI 2012, CIG 2012, BNAIC 2012, RFIA 2012, ACG 2011, TAAI 2011, GIGA 2011, H2PTM 2011, TAAI 2010, ECAI 2010, CG 2010, RFIA 2010, IJCAI 2009, ACG 2009, H2PTM 2009, CG 2008, ICHSL.6, AAAI-07, CGW 2007, H2PTM 2007, ECAI 2006, CG'2006, H2PTM'05, ACG 11, AAAI-04, CG'04, CG'98

Reviewer for Artificial Intelligence, JAIR, IEEE TCIAIG, ICGA Journal, Theoretical Computer Science, Information Sciences, Journal of Computer Science and Technology, Computational Intelligence, New Mathematics and Natural Computation, Integers, Revue d'Intelligence Artificielle, WCCI 2008, IJCAI-07, IEEE CIG-07, IPMU-06, ACG 10, ECAI-02, CG 2002, CG 2000


Seminaire Jeux


Enseignements


Offres de stage

Vous pouvez m'envoyer un email si vous êtes intéressé(e) par un des sujet suivants ou tout autre sujet proche, il n'y a pas de pré-requis sauf un goût pour la programmation :

1. Monte Carlo Tree Search.

2. Deep Learning.

3. Games.


Papers Sorted by Year

The bib file for most of the papers: cazenave.bib

2016

175. "Computer Games", CGW and GIGA at IJCAI 2015, Tristan Cazenave, Mark Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius editors. CCIS 614, Springer, 2016. CCIS 614.

174. "Playout Policy Adaptation with Move Features", Tristan Cazenave. Theoretical Computer Science 2016. ppatcs.pdf.

173. "Perturbed Decomposition Algorithm applied to the multi-objective Traveling Salesman Problem", Marek Cornu, Tristan Cazenave, Daniel Vanderpooten. Computers & Operations Research 2016. PDA_COR.pdf.

172. "Nested Monte Carlo Search for Two-player Games", Tristan Cazenave, Abdallah Saffidine, Michael Schofield, Michael Thielscher. AAAI 2016. 12134-55519-1-PB.pdf.

171. "Improved Diversity in Nested Rollout Policy Adaptation", Stefan Edelkamp, Tristan Cazenave. KI 2016. divlncs.pdf.

170. "High-Diversity Monte-Carlo Tree Search", Tristan Cazenave, Stefan Edelkamp. CGW at IJCAI 2016. HDMCTS.pdf.

169. "Nested Rollout Policy Adaptation with Selective Policies", Tristan Cazenave. CGW at IJCAI 2016. policyNRPA.pdf.

168. "Combining tactical search and deep learning in the game of Go", Tristan Cazenave. DLAI at IJCAI 2016. godeep.pdf.

167. "Fast seed-learning algorithms for games", Jialin Liu, Olivier Teytaud, Tristan Cazenave. The 9th International Conference on Computers and Games CG 2016. domi.pdf.

166. "Learning opening books in partially observable games: using random seeds in Phantom Go", Tristan Cazenave, Jialin Liu, Fabien Teytaud, Olivier Teytaud. CIG 2016. seedPhantomGo.pdf.

165. "Optimizing French Regions", Tristan Cazenave, Anne Epaulard, Claire Bernard. JFPDA 2016. regions.pdf.

164. "Go : Une belle victoire... des informaticiens !", Serge Abiteboul, Tristan Cazenave. Bulletin de la SIF 2016. 1024-no8-Go.pdf.

163. "Un programme de go a battu un joueur professionnel", Tristan Cazenave, Arnaud Knippel. Matapli 2016. AlphagoMatapli.pdf.

162. "Preface", Tristan Cazenave, Mark Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius. CCIS 614, Springer, 2016. preface-CGW-GIGA-2015-CCIS.pdf.

161. "IJCAI Computer Games Workshop 2015", Mark Winands, Tristan Cazenave. ICGA Journal, 2016. ReportIJCAI2015.pdf.


2015

160. "Sequential Halving Applied to Trees", Tristan Cazenave. IEEE Transactions on Computational Intelligence and AI in Games, vol. 7 (1), pp. 102-105, 2015. shot.pdf.

159. "Generalized Rapid Action Value Estimation", Tristan Cazenave. IJCAI 2015. grave.pdf

158. "Playout Policy Adaptation for Games", Tristan Cazenave. ACG 2015. rpagames.pdf

157. "Monte-Carlo Approximation of Temperature", Tristan Cazenave. Games of no chance 4, 2015. mctempgonc4.pdf.

156. "Retrograde Analysis of Woodpush", Tristan Cazenave, Richard J. Nowakowski. Games of no chance 4, 2015. wood.pdf.

155. "Forecasting Financial Volatility Using Nested Monte Carlo Expression Discovery", Tristan Cazenave, Sana Ben Hamida. CIFEr at IEEE SSCI 2015. volatility.pdf

154. "Pareto Adaptive Decomposition algorithm", Marek Cornu, Tristan Cazenave, Daniel Vanderpooten. MIC 2015. pareto.pdf

153. "Discounting and Pruning for Nested Playouts in General Game Playing", Michael Schofield, Tristan Cazenave, Abdallah Saffidine, Michael Thielscher. GIGA at IJCAI 2015. giga15-paper4.pdf

152. "Sequential Halving for Partially Observable Games", Tom Pepels, Tristan Cazenave, Mark H.M. Winands. CGW at IJCAI 2015. po-hybrid.pdf

151. "Multi-Agent Retrograde Analysis", Tristan Cazenave. CGW at IJCAI 2015. predator.pdf

150. "Depth, balancing, and limits of the Elo model", Marie-Liesse Cauwet, Olivier Teytaud, Hua-Min Liang, Shi-Jim Yen, Tristan Cazenave, Abdallah Saffidine, Hung-Hsuan Lin, I-Chen Wu. IEEE CIG 2015. depth.pdf

149. "The rectangular seeds of Domineering, Atari-Go and Breakthrough", Tristan Cazenave, Jialin Liu, Olivier Teytaud. IEEE CIG 2015. domishort.pdf


2014

148. Computer Games Workshop at ECAI 2014, Tristan Cazenave, Mark Winands, Yngvi Bjornsson editors. CCIS 504, Springer, 2014. CCIS 504.

147. Computer Games Workshop at IJCAI 2013, Tristan Cazenave, Mark Winands, Hiroyuki Iida editors. CCIS 408, Springer, 2014. CCIS 408.

146. "Minimizing Simple and Cumulative Regret in Monte-Carlo Tree Search", Tom Pepels, Tristan Cazenave, Mark H.M. Winands, Marc Lanctot. Computer Games Workshop, ECAI 2014, Prague 2014. PepelsCGW2014.pdf.

145. "Small and large MCTS playouts applied to Chinese Dark Chess stochastic game", Nicolas Jouandeau, Tristan Cazenave. Computer Games Workshop, ECAI 2014, Prague 2014. JouandeauCGW2014.pdf.

144. "SHPE: HTN Planning for Video Games", Alexandre Menif, Eric Jacopin, Tristan Cazenave. Computer Games Workshop, ECAI 2014, Prague 2014. MenifCGW2014.pdf.

143. "Monte-Carlo Tree Reductions for Stochastic Games", Nicolas Jouandeau, Tristan Cazenave. TAAI 2014, Taiwan 2014. mctrsg.pdf.

142. "Jeux et recherche heuristique", Bruno Bouzy, Tristan Cazenave, Vincent Corruble, Olivier Teytaud. Panorama de l'Intelligence Artificielle, Vol. 2, Cepadues, Mai 2014. jeux.pdf.

141. "ECAI Computer Games Workshop 2014", Mark Winands, Tristan Cazenave. ICGA Journal, 2014. ReportECAI2014.pdf.

140. "Preface", Tristan Cazenave, Mark Winands, Yngvi Bjornsson. Computer Games Workshop at ECAI 2014, CCIS 504, Springer, 2014. 0504front.pdf.

139. "Preface", Tristan Cazenave, Mark Winands, Hiroyuki Iida. Computer Games Workshop at IJCAI 2013, CCIS 408, Springer, 2014. ccis408_ce-preface.pdf.


2013

138. "Monte-Carlo Expression Discovery", Tristan Cazenave. International Journal on Artificial Intelligence Tools, Vol. 22 (1), 2013. MCExpression.pdf.

137. "Material Symmetry to Partition Endgame Tables", Abdallah Saffidine, Nicolas Jouandeau, Cedric Buron, Tristan Cazenave. Computers and Games 2013, pp. 187-198, LNCS 8427, Yokohama, 2013. chineseDarkChess.pdf.

136. "Developments on Product Propagation", Abdallah Saffidine, Tristan Cazenave. Computers and Games 2013, pp. 100-109, LNCS 8427, Yokohama, 2013. probabilitySearch.pdf.

135. "Planning and Execution Control Architecture for Infantry Serious Gaming", Alexandre Menif, Christophe Guettier, Tristan Cazenave. Workshop Planning in Games, ICAPS 2013, Rome 2013. icaps2013.pdf.

134. "Automated Generation of New Concepts from General Game Playing", Yuichiro Sato, Tristan Cazenave. Workshop on Computer Games, IJCAI 2013, pp. 71-80, CCIS 408, Beijing 2013. Sato.pdf.

133. "Algorithm and Knowledge Engineering for the TSPTW Problem", Stefan Edelkamp, Max Gath, Tristan Cazenave, Fabien Teytaud. IEEE SSCI CISched 2013, pp. 44-51, Singapore, 2013. tsptw-ssci.pdf.

132. "Golois wins Phantom Go tournament", Tristan Cazenave, Shi-Jim Yen, Cheng-Wei Chou. ICGA Journal, Vol. 36 (4), pp. 240, 2013. reportPhantomGo2013.pdf.

131. "Computer Games Workshop at IJCAI 2013", Mark Winands, Tristan Cazenave. ICGA Journal, Vol. 36 (3), pp. 189-190, 2013. ReportIJcai2013.pdf.


2012

130. "UCD : Upper confidence bound for rooted directed acyclic graphs", Abdallah Saffidine, Tristan Cazenave, Jean Mehat. Knowledge-Based Systems, Vol. 34, pp. 26-33, Elsevier, October 2012. kbs.pdf.

129. "Monte-Carlo Beam Search", Tristan Cazenave. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 4 (1), pp. 68-72, 2012. beam.pdf.

128. "Deductive Learning", Tristan Cazenave. Encyclopedia of the sciences of learning, pp. 909-911, Norbert M. Seel editor, Springer, January 2012. DeductiveLearning.pdf.

127. "Learning with Monte-Carlo methods", Tristan Cazenave. Encyclopedia of the sciences of learning, pp. 2025-2026, Norbert M. Seel editor, Springer, January 2012. LearningMonteCarlo.pdf.

126. "Multiple-outcome Proof Number Search", Abdallah Saffidine, Tristan Cazenave. ECAI 2012, pp. 708-713, Montpellier, August 2012. mopns.pdf.

125. "Application of the Nested Rollout Policy Adaptation Algorithm to the Traveling Salesman Problem with Time Windows", Tristan Cazenave, Fabien Teytaud. LION 2012, pp. 42-54, LNCS 7219, Paris, January 2012. tsptwnrpa.pdf.

124. "A General Multi-Agent Modal Logic K Framework for Game Tree Search", Abdallah Saffidine, Tristan Cazenave. Computer Games Workshop, ECAI 2012, pp. 84-101, Montpellier, August 2012. agmmlk.pdf.

123. "Beam Nested Rollout Policy Adaptation", Tristan Cazenave, Fabien Teytaud. Computer Games Workshop, ECAI 2012, pp. 1-12, Montpellier, August 2012. CazenaveBeam.pdf.

122. "Computer Games Workshop at ECAI 2012", Mark Winands, Tristan Cazenave, ICGA journal, Vol. 35 (3), pp. 188-189, 2012. ReportEcai2012.pdf.


2011

121. "Intelligence Artificielle une Approche Ludique", Tristan Cazenave. Editions Ellipses, 256 pages, May 2011. La page Amazon du livre.

120. "A Parallel General Game Player", Jean Mehat, Tristan Cazenave. KI journal, Vol. 25 (1), pp. 43-47, March 2011. rootparallelggp.pdf.

119. "Solving Breakthrough with Race Patterns and Job-Level Proof Number Search", Abdallah Saffidine, Nicolas Jouandeau, Tristan Cazenave. ACG 2011, pp. 196-207, LNCS 7168, Tilburg, November 2011. solving.pdf.

118. "Optimization of the Nested Monte-Carlo Algorithm on the Traveling Salesman Problem with Time Windows", Arpad Rimmel, Fabien Teytaud, Tristan Cazenave. EvoApplications 2011, pp. 501-510, LNCS 6625, Torino, April 2011. tsptw.pdf.

117. "Tree Parallelization of Ary on a Cluster", Jean Mehat, Tristan Cazenave. GIGA 2011, IJCAI 2011, Barcelona, July 2011. treeParallelGIGA2011.pdf.

116. "A Forward Chaining Based Game Description Language Compiler", Abdallah Saffidine, Tristan Cazenave. GIGA 2011, IJCAI 2011, Barcelona, July 2011. gadelac.pdf.

115. "Generalized Proof Number Search", Abdallah Saffidine, Tristan Cazenave. MFI 2011, pp. 131-138, Rouen, June 2011. generalizedPNS.pdf.


2010

114. "Combining UCT and Nested Monte-Carlo Search for Single-Player General Game Playing", Jean Mehat, Tristan Cazenave. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 2 (4), pp. 271-277, 2010. ggp2009.pdf.

113. "Score Bounded Monte-Carlo Tree Search", Tristan Cazenave, Abdallah Saffidine. Computers and Games 2010, pp. 93-104, LNCS 6515, Kanazawa, September 2010. mcsolver.pdf.

112. "Partial Move A*", Tristan Cazenave. ICTAI, Vol. 2, pp. 25-31, Arras, October 2010. partial-final.pdf.

111. "UCD : Upper Confidence bound for rooted Directed acyclic graphs", Abdallah Saffidine, Tristan Cazenave, Jean Mehat. TAAI IWCG, Taiwan, November 2010. taai2010-final.pdf.

110. "Nested Monte-Carlo Expression Discovery", Tristan Cazenave. ECAI 2010, pp. 1057-1058, Lisbon, August 2010. ECAI-173.pdf.

109. "Comparing Sanskrit Texts for Critical Editions", Marc Csernel, Tristan Cazenave. COLING 2010, pp. 206-213, Beijing, August 2010. coling2010.pdf.

108. "Ary, a general game playing program", Jean Mehat, Tristan Cazenave. Board Games Studies Colloquium, Paris, April 2010. ggp-bga.pdf.

107. "Monte-Carlo Hex", Tristan Cazenave, Abdallah Saffidine. Board Games Studies Colloquium, Paris, April 2010. hex.pdf.

106. "Towards deadlock free Sokoban", Tristan Cazenave, Nicolas Jouandeau. Board Games Studies Colloquium, Paris, April 2010. sokoban.pdf.

105. "Troc Combinatoire à Monte-Carlo", Tristan Cazenave, Yann Chevaleyre, Gaétan Marceau, Nicolas Maudet. ROADEF, Toulouse, February 2010. trocmontecarlo.pdf.


2009

104. "Modélisation et décision pour les jeux", T. Cazenave editor. Special issue of the Revue d'Intelligence Artificielle, volume 23 (2-3), 2009.

103. "Utilisation de la recherche arborescente Monte-Carlo au Hex", T. Cazenave, A. Saffidine. Revue d'Intelligence Artificielle, Vol. 23 (2-3), pp. 183-202, 2009. hex-ria.pdf, hex-ria.ps.

102. "Introduction", T. Cazenave, Revue d'Intelligence Artificielle, Vol. 23 (2-3), pp. 161-162, 2009. intro-ria2009.pdf, intro-ria2009.ps

101. "Goal threats, temperature and Monte-Carlo Go", T. Cazenave. Games of no chance 3, pp. 135-150, MSRI Publication, Volume 56, 2009. threatmcgo.pdf, threatmcgo.ps

100. "Nested Monte-Carlo Search", T. Cazenave. IJCAI 2009, pp. 456-461, Pasadena, July 2009. nested.pdf, nested.ps.

99. "Monte-Carlo Bus Regulation", T. Cazenave, F. Balbo, S. Pinson. ITSC 2009, pp. 340-345, St. Louis, October 2009. mcbus.pdf, mcbus.ps

98. "Monte-Carlo Kakuro", T. Cazenave. ACG 2009, pp. 45-54, LNCS 6048, Pamplona, May 2009. kakuro.pdf, kakuro.ps

97. "Parallel Nested Monte-Carlo Search", T. Cazenave, N. Jouandeau. NIDISC 2009, pp. 1-6, Roma, May 2009. parallelNested.pdf, parallelNested.ps

96. "GGTP, A General Gaming Text Protocol", M. Quenault, T. Cazenave, 2009. GGTP.pdf

95. "Golois wins Phantom Go tournament", T. Cazenave. ICGA Journal, Vol. 32 (2), pp. 117, June 2009. reportPhantomGo2009.pdf, reportPhantomGo2009.ps

94. "Golois Wins Phantom Go Tournament", T. Cazenave. ICGA Journal, Vol. 32 (1), pp. 47-48, March 2009. reportPhantomGo2008.pdf, reportPhantomGo2008.ps


2008

93. "A Parallel Monte-Carlo Tree Search Algorithm", T. Cazenave, N. Jouandeau. CG 2008, pp. 72-80, LNCS 5131, 2008. parallelMCTS.pdf, parallelMCTS.ps

92. "Multiplayer Go", T. Cazenave. CG 2008, pp. 50-59, LNCS 5131, 2008. multi.pdf, multi.ps

91. "Monte-Carlo Tree Search for General Game Playing", J. Méhat, T. Cazenave. 2008. ggp2008.pdf, ggp2008.ps

90. "An Account of a Participation to the 2007 General Game Playing Competition", J. Méhat, T. Cazenave. 2008. ggp2008-2.pdf, ggp2008-2.ps

89. "Ary: A Program for General Game Playing", J. Méhat, T. Cazenave. 2008. poster2008.pdf, poster2008.ps


2007

88. "Overestimating the Admissible Heuristic of A* for Multiple Sequence Alignment", T. Cazenave. International Journal of Information Technology and Intelligent Computing, Vol. 2 (1), pp. 117-134, 2007. msaITIC.pdf, msaITIC.ps

87. "Playing the Right Atari", T. Cazenave. ICGA Journal, Vol. 30 (1), pp. 35-42, March 2007. twoliberties.pdf, twoliberties.ps

86. "Overestimation for Multiple Sequence Alignment", T. Cazenave. IEEE CIBCB 2007, pp. 159-164, April 2007. overestimation.pdf, overestimation.ps

85. "On the Parallelization of UCT", T. Cazenave, N. Jouandeau. CGW 2007, pp. 93-101, June 2007. parallelUCT.pdf, parallelUCT.ps

84. "Reflexive Monte-Carlo Search", T. Cazenave. CGW 2007, pp. 165-173, June 2007. reflexmc.pdf, reflexmc.ps

83. "Extended General Gaming Model", M. Quenault, T. Cazenave. CGW 2007, pp. 195-204, June 2007. extendedggmodel.pdf, extendedggmodel.ps

82. "L'élargissement aléatoire progressif", T. Cazenave. JFPC 2007, pp. 231-236, June 2007. cazenave-jfpc2007.pdf, cazenave-jfpc2007.ps

81. "Golois Wins Phantom Go Tournament", T. Cazenave, J. Borsboom. ICGA Journal, Vol. 30 (3), pp. 165-166, September 2007. reportPhantomGo2007.pdf, reportPhantomGo2007.ps

80. "Computer Games Workshop 2007", T. Cazenave, C. Kruskal, B.Bouzy. ICGA Journal, Vol. 30 (2), pp. 118-121, June 2007.

79. "Evolving Monte-Carlo Tree Search Algorithms", T. Cazenave, 2007. evolveMC.pdf, evolveMC.ps


2006

78. "Intelligence artificielle et jeux", T. Cazenave. Hermes Science Lavoisier, 232 pages, October 2006. order it.

77. "The separation game", T. Cazenave. New Mathematics and Natural Computation, Vol. 2 (2), pp. 161-172, July 2006. separationNMNC.pdf, separationNMNC.ps

76. "Architecture d'un programme de Lines of action", B. Helmstetter, T. Cazenave. Intelligence artificielle et jeux, pp. 117-126, Hermes Science, 2006. loa.pdf, loa.ps

75. "De nouvelles heuristiques de recherche appliquées à la résolution d'Atarigo", F. Boissac, T. Cazenave. Intelligence artificielle et jeux, pp. 127-141, Hermes Science, 2006. boissac.pdf, boissac.ps

74. "Des stratégies qui s'adaptent à la situation dans les jeux de stratégie temps réel", T. Cazenave. Intelligence artificielle et jeux, pp. 143-153, Hermes Science, 2006. rts.pdf, rts.ps

73. "Introduction", T. Cazenave. Intelligence artificielle et jeux, pp. 15-21, Hermes Science, 2006. introIAJEUX.pdf, introIAJEUX.ps

72. "Virtual Global Search: Application to 9×9 Go", T. Cazenave. CG 2006, LNCS 4630, pp. 62-71, 2006. globalmcgo.pdf, globalmcgo.ps

71. "Optimizations of data structures, heuristics and algorithms for path-finding on maps", T. Cazenave. IEEE CIG 2006, pp. 27-33, Reno, 2006. pathmap.pdf, pathmap.ps

70. "Approximate multiple sequence alignment with A-star", T. Cazenave. 5 pages, 2006. msa.pdf, msa.ps

69. "A search based Sudoku solver", T. Cazenave. 10 pages, 2006. sudoku.pdf, sudoku.ps


2005

68. "Search for transitive connections", T. Cazenave, B. Helmstetter. Information Sciences, Vol. 175 (4), pp. 284-295, 15 November 2005. transitive-IS-final.pdf, transitive-IS-final.ps

67. "A Phantom Go program", T. Cazenave. ACG 2005, LNCS 4250, pp. 120-125, Taipei, Taiwan, September 2005. phantomgo.pdf, phantomgo.ps

66. "Combining tactical search and Monte-Carlo in the game of Go", T. Cazenave, B. Helmstetter. IEEE CIG 2005, pp. 171-175, 2005. searchmcgo.pdf, searchmcgo.ps

65. "The separation game", T. Cazenave. JCIS 2005, 4 pages, 2005. separation.pdf, separation.ps

64. "Réflexivité et programmation du jeu de Go", T. Cazenave. Rochebrune 2005, 11 pages. reflexgo.pdf, reflexgo.ps


2004

63. "Generalized Widening", T. Cazenave. ECAI 2004, pp. 156-160, Valencia, Spain, August 2004. openld.pdf, openld.ps

62. "Incremental Transpositions", B. Helmstetter, T. Cazenave. CG 2004, LNCS 3846, pp. 220-231, Ramat-Gan, Israel, July 2004. it.pdf, it.ps

61. "Monte Carlo Real Time Strategy", T. Cazenave. CGAIDE 2004. pp. 298, Reading, England, November 2004. poster-mcrts.pdf, poster-mcrts.ps

60. "Progressive Random Broadening", T. Cazenave. 2004. prb.pdf, prb.ps


2003

59. My Habilitation thesis (in French) : "Recherche sélective et génération automatique de programmes", Université Paris 8, 6 Janvier 2003. habil.pdf, habil.ps

58. "Metarules to Improve Tactical Go Knowledge", T. Cazenave. Information Sciences, Volume 154 (3-4), pp. 173-188, September 2003. metarules.pdf, metarules.ps

57. "Searching with analysis of dependencies in a solitaire card game", B. Helmstetter, T. Cazenave. Advances in Computer Games 10, pp. 343-360, Kluwer 2003, ISBN 1-4020-7709-2. acg10-solitaire.pdf, acg10-solitaire.ps

56. "When one eye is sufficient", R. Vila, T. Cazenave. Advances in Computer Games 10, pp. 109-124, Kluwer 2003, ISBN 1-4020-7709-2. eyeLabelling.pdf, eyeLabelling.ps

55. "Search for transitive connections", T. Cazenave, B. Helmstetter. JCIS'03, 4 pages, North Carolina, September 2003. transitive.pdf, transitive.ps

54. "Three software to help Go teachers", T. Cazenave. ICOB 2003, 10 pages, St Petersburg. icob2003.pdf, icob2003.ps


2002

53. "Gradual Abstract Proof Search", T. Cazenave. ICGA Journal, Vol. 25 (1), pp. 3-15, 2002. gaps.pdf, gaps.ps

52. "A propos des competitions de programmes de jeu de Go", T. Cazenave. Revue d'Intelligence Artificielle, Vol. 16 (3), pp. 383-390, 2002. ria01.pdf, ria01.ps

51. "A Generalized Threats Search Algorithm", T. Cazenave. Computers and Games 2002, LNCS 2883, pp. 75-87, Edmonton, Alberta, Canada, 2002. gta.pdf, gta.ps

50. "Admissible Moves in Two-Player Games", T. Cazenave. SARA 2002, LNCS 2371, pp. 52-63, Kananaskis, Alberta, Canada, 2002. admissibleSARA2002.pdf, admissibleSARA2002.ps

49. "Comparative evaluation of strategies based on the values of direct threats", T. Cazenave. Board Games in Academia V, Barcelona, 2002. ts.pdf, ts.ps

48. "Metarules to Improve Tactical Go Knowledge", T. Cazenave. Joint Conference on Information Sciences, Durham, NC, 2002. jcis2002.pdf, jcis2002.ps

47. "La Recherche Abstraite Graduelle de Preuve", T. Cazenave. RFIA-02, Angers 2002. AGPS-RFIA.pdf, AGPS-RFIA.ps


2001

46. "Computer Go: An AI-Oriented Survey", B. Bouzy, T. Cazenave. Artificial Intelligence, Vol. 132 (1), pp. 39-103, October 2001. CG-AISurvey.pdf, CG-AISurvey.ps

45. "Generation of Patterns With External Conditions for the Game of Go", T. Cazenave. Advances in Computer Games 9, 2001. acg9-final.pdf, acg9-final.ps

44. "Retrograde Analysis of Patterns versus Metaprogramming", T. Cazenave. Computational Intelligence in Games, Springer, 2001. PatternsMetaHexFinal.pdf, PatternsMetaHexFinal.ps.gz

43. "Iterative Widening", T. Cazenave. IJCAI-01 Proceedings, Vol. 1, pp. 523-528, Seattle 2001. IW-IJCAI01.pdf, IW-IJCAI01.ps

42. "Theorem Proving in the Game of Go", T. Cazenave. First International Conference on the Scientific Study of Go, Seoul 2001. TheoremProvingInGo.pdf, TheoremProvingInGo.ps.

41. "A Problem Library for Computer Go", T. Cazenave, IJCAI-01 Workshop on Empirical AI. GoTest-IJCAI01.pdf, GoTest-IJCAI01.ps.

40. "La premiere conference internationale sur le jeu de Go", T. Cazenave, Revue Francaise de Go, Octobre 2001. icob01.pdf, icob01.ps.

39. "La coupe garosu", T. Cazenave, Revue Francaise de Go, Octobre 2001. garosu01.pdf, garosu01.ps.

38. "IA et Eternity", T. Cazenave, Actes du colloque de Berder 2001. berder01.pdf, berder01.ps


2000

37. "Abstract Proof Search", T. Cazenave. Computers and Games 2000, LNCS 2063, pp. 39-54, Hamamatsu, 2000. APS-final.pdf, APS-final.ps

36. "Iterative Widening", T. Cazenave. Workshop of the 2000 Computer Olympiad, London 2000. iw00.pdf, iw00.ps.

35. "Des optimisations de l'Alpha-Beta", T. Cazenave, Actes du colloque de Berder 2000. berder00.pdf, berder00.ps

34. "Generating Search Knowledge in a Class of Games", T. Cazenave, 2000. cazenave_heuristic.ps.gz

33. "Discovering Search Algorithms with Program Transformation", T. Cazenave, 2000. TMM.pdf, TMM.ps


1999

32. "Generation of Patterns With External Conditions for the Game of Go", T. Cazenave, Advances in Computer Games Conference, Paderborn, 1999. acg9.pdf, acg9.ps.gz.

31. "Metaprogramming domain specific metaprograms", T. Cazenave, Reflection99, LNCS 1616, pp. 235-249, Saint Malo, 1999. Reflection99.pdf, Reflection99.ps.gz.

30. "Specialization of Admissible Path-finding Heuristics", T. Cazenave, 1999. SOAPH.pdf, SOAPH.ps

29. "Un tournoi de programmes de Phutball". T. Cazenave, Rapport du LIP6, 2000. PhutballBerder99.ps.gz


1998

28. "Controlled Partial Deduction of Declarative Logic Programs", T. Cazenave, ACM Computing Surveys, Vol. 30 (3es):18, 1998. sope.pdf, sope.ps.gz

27. "Learning with Fuzzy Definitions of Goals", T. Cazenave. Logic Programming and Soft Computing, Research Studies Press, John Wiley & Sons, Jim Baldwin Editor, 1998. lpsc.pdf, lpsc.ps

26. "Metaprogramming Forced Moves", T. Cazenave, ECAI-98, pp. 645-649, Brighton 1998. ecai98.pdf, ecai98.ps.gz.

25. "Speedup Mechanisms For Large Learning Systems", T. Cazenave, IPMU 98, Paris 1998. ipmu98.pdf, ipmu98.ps.gz.

24. "Machine Self-Consciousness More Efficient Than Human Self-Consciousness ?", T. Cazenave, European Meeting on Cybernetics and Systems Research, Vienne 1998. emcsr98.pdf, emcsr98.ps.gz.

23. "Strategic Evaluation in Complex Domains", T. Cazenave, FLAIRS 98, Sanibel 1998. Flairs98.pdf, Flairs98.ps.gz.

22. "Integration of Different Reasoning Modes in a Go Playing and Learning System", T. Cazenave, AAAI Spring Symposium on Multimodal Reasoning, Stanford 1998. multimodal98.pdf, multimodal98.ps.gz.

21. "Machine Introspection for Machine Learning", T. Cazenave, Toward a Science of Consciousness, Tucson 1998. tucson1998.pdf, tucson1998.ps.

20. "Program generation for firms simulations in competitive environments", T. Cazenave, Strategic Valuation of Firms, Paris, 1998. firm98.pdf, firm98.ps.

19. "La Métaprogrammation Logique. Un outil pour Créer et Transformer de Grands Programmes", T. Cazenave, Journées Ré-Ingéniérie des Systemes d'Information, Lyon 1998. reingen98.pdf, reingen98.ps.

18. "Jeu de Go. Un programme d'ordinateur construit des programmes qui jouent au Go", T. Cazenave, Pour la Science, Mars 1998, pp. 29-30.

17. "IJCAI97 : La Troisieme Coupe FOST", T. Cazenave, Bulletin de l'AFIA, 1998. afia98.pdf, afia98.ps.

16. "Etat de l'art sur la specialisation de programmes". T. Cazenave, Rapport du LIP6, 1999. Berder98.ps.gz


1997

15. "Using the Object Oriented Paradigm to Model Context in Computer Go", B. Bouzy, T. Cazenave, Context'97, Rio 1997. context97.pdf, context97.ps.

14. "Automatically Improving Agents Behaviors in an Urban Simulation", T. Cazenave, Proceedings of the Second International Conference of the Journal of Industrial Engineering and Applications, San Diego 1997. icieap97.pdf, icieap97.ps.gz.

13. "Development and Evaluation of Strategic Plans", T. Cazenave, R. Moneret, Proceedings of the Game Programming Workshop in Japan'97, Hakone 1997. gpw97.pdf, gpw97.ps.gz.

12. "Gogol (an Analytical Learning Program)", T. Cazenave, 1997 FOST cup, IJCAI'97, Nagoya. fost97.pdf, fost97.ps.gz.


1996

11. My PhD thesis (in French) : "Systeme d'Apprentissage par Auto-Observation. Application au Jeu de Go.", Universite Pierre et Marie Curie, Paris 6, 1996. these.pdf, these.ps.gz

10. "Constraint-based Explanations in Games", J.-M. Nigro, T. Cazenave, Information Processing and Management of Uncertainty in Knowledge-Based Systems, Grenade 1996. Proceedings IPMU'96, pp. 203-208. ipmu96.pdf, ipmu96.ps.gz.

9. "Learning to Manage a Firm", T. Cazenave, Proceedings of the International Conference of the Journal of Industrial Engineering and Applications, Houston 1996. icieap96.pdf, icieap96.ps.

8. "Automatic acquisition of tactical Go rules" T. Cazenave, Proceedings of the Game Programming Workshop in Japan'96, Hakone 1996. gpw96.pdf, gpw96.ps.gz.

7. "Automatic ordering of predicates by metarules", T. Cazenave, Proceedings of the 5th International Workshop on Metaprogramming and Metareasoning in Logic, Bonn 1996. meta96.pdf,meta96.ps.gz.

6. "Self fuzzy learning", T. Cazenave, International Workshop on Logic Programming and Soft Computing, Bonn 1996. fuzzy.pdf, fuzzy.ps.gz.

5. "Learning to forecast by explaining the consequences of actions", T. Cazenave, Proceedings of the First International Workshop on Machine Learning, Forecasting, and Optimization, Madrid 1996, pp. 29-38. malfo96.pdf, malfo96.ps.gz.

4. "Shared concepts between complex systems and the game of Go". B. Bouzy, T. Cazenave, 1996. shared96.ps, shared96.pdf


1995

3. "Management of Uncertainty in Combinatorial Game Theory". T. Cazenave, 1995. cgtmu.ps.gz

2. "Learning and Problem Solving in Gogol, a Go playing program". T. Cazenave, Rapport du Laforia n° 95-10. cazenave95learning.pdf, cazenave95learning.ps


1994

1. "Systeme Apprenant a jouer au Go", T. Cazenave, Secondes rencontres nationales des jeunes chercheurs en Intelligence Artificielle, Marseille 1994, pp. 119-126. rjcia.pdf, rjcia.ps.gz.


Biography

In 1985, aged 16, I wrote two video games published by Froggy Software.

In 1991, I graduated from INT telecommunication engineer school.

In 1992, I co-founded with Jean-Sebastien Hongre and Frederic Benichou a company which later became Planete Interactive, a web agency employing 250 people in 2007.

In 1996, I defended my PhD thesis at Paris 6 University on a system learning to play games by observing itself.

In 1997, I wrote a meta-program that wrote a Go program that finished 5th out of 40 Go programs in the international FOST cup competition, held at Nagoya during IJCAI-97.

In 1998, I became Assistant Professor at Université Paris 8. I gave my first Master course on Monte-Carlo Go.

In April 2000, as I wrote the Monte-Carlo part of our computer Go survey for the Artificial Intelligence journal, and following a discussion on Monte-Carlo Go with Bruno Bouzy, I re-implemented Bernd Bruegmann's Gobble and compared it to a more simple Monte-Carlo sampling approach, finding only little difference in level. The idea was further developed by Bernard Helmstetter, Bruno Bouzy, Guillaume Chaslot, Remi Coulom, Yizao Wang and Sylvain Gelly who all much improved Monte-Carlo Go to the point it has become the current best approach to computer Go.

In 2002, my threat-based search algorithm solved John Conway's Phutball for size 9x9 and 11x11, as well as 6x6 Atarigo.

In 2005, I wrote a Monte-Carlo based Phantom Go program competitive with human Go players. An improved version won gold medals at the 2007, 2008 and 2009 computer Olympiads .

In 2007, Bernard Helmstetter was my first student to defend his PhD thesis.

In 2008, I became Professor at LAMSADE, Université Paris Dauphine. My Monte-Carlo tree search algorithm found a world record at Morpion Solitaire disjoint version.

In 2009, Jean Mehat and I won the General Game Playing competition at IJCAI 2009, where I presented Nested Monte-Carlo Search.