Computer Games Workshop at IJCAI 2016, Saturday July 9th 2016

It is planned to publish the proceedings with Springer in their Communications in Computer and Information Science series CCIS

Description

A workshop on computer games is to be held at IJCAI 2016 in New York City, USA. The topics of the workshop concern all aspects of artificial intelligence for computer games. This includes :

Important dates

Extended Paper Submission Deadline: April 25th 2016

Acceptance Notification: May, 25th 2016

Final Papers: June, 8th 2016

Paper Submission Requirements

Papers of 10 to 15 pages in LNCS format are preferred. The file format for submission is PDF. Submitted papers should be sent to Tristan.Cazenave@dauphine.fr

Tentative Program Committee

Christopher Archibald, Mississippi State University

Yngvi Bjornsson, Reykjavik University

Bruno Bouzy, University Paris Descartes

Tristan Cazenave, University Paris Dauphine (Co-chair)

Stefan Edelkamp, University of Bremen (Co-chair)

Ryan Hayward, University of Alberta

Hiroyuki Iida, JAIST

Nicolas Jouandeau, University Paris 8

Jialin Liu, University of Essex

Richard Lorentz, California State University

Simon Lucas, University of Essex

Jean Mehat, University Paris 8

Martin Mueller, University of Alberta

Thomas Runarsson, University of Iceland

Abdallah Saffidine, University of New South Wales

Nathan Sturtevant, University of Denver

Olivier Teytaud, University Paris Sud

Julian Togelius, New York University

Mark Winands, Maastricht University (Co-chair)

Shi-Jim Yen, National Dong Hwa University