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Tristan Cazenave

Email : Tristan.Cazenave@lamsade.dauphine.fr

Tel : 0144054410
Bureau : P613
Site Personnel: http://www.lamsade.dauphine.fr/~cazenave/
Pole : Aide à la décision
Status : Professeur
Domaines de Recherche : Intelligence Artificielle, Jeux, Deep Learning, Monte Carlo Search

  • Membre du conseil de departement MIDO

  • Encadrement de these de doctorat :


    • Marek Cornu : Recherche Monte-Carlo multi-objectif ( Début : 2013-09-01)
    voir toutes les theses

    Publications Dblp


    Publications DFIS


    39 Perturbed Decomposition Algorithm applied to the multi-objective Traveling Salesman Problem (, and ), In Computers and Operations Research, volume 79, . [bibtex] [doi]

    38 Playout Policy Adaptation with Move Features (), In Theoretical Computer Science, volume 644, . [bibtex] [doi]

    37 Nested Monte Carlo Search for Two-Player Games (, , and ), In Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence (AAAI-16) (Dale Schuurmans, Michael Wellman, ed.), AAAI Press, . [bibtex]

    36 Sequential Halving Applied to Trees (), In IEEE Transactions on Computational Intelligence and AI in Games, volume 7, . [bibtex] [doi]

    35 Generalized Rapid Action Value Estimation (), In IJCAI'15 Proceedings of the 24th International Conference on Artificial Intelligence (Qiang Yang, Michael Wooldridge, ed.), AAAI Press, . [bibtex]

    34 Automated Generation of New Concepts from General Game Playing ( and ), In Workshop on Computer Games, CGW 2013 (Winands, Mark H.M., ed.), Springer, . [bibtex]

    33 SHPE: HTN Planning for Video Games (, and ), In Computer Games. Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers (Tristan Cazenave, Mark H. M. Winands, Yngvi Björnsson, ed.), Springer International Publishing, . [bibtex]

    32 Computer Games. Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers (, and ), Springer, . [bibtex]

    31 Developments on Product Propagation ( and ), In Computers and Games 8th International Conference, CG 2013, Yokohama, Japan, August 13-15, 2013, Revised Selected Papers (Van den Herik, H.Jaap, ed.), Springer, . [bibtex]

    30 Material Symmetry to Partition Endgame Tables (, , and ), In Computers and Games 8th International Conference, CG 2013, Yokohama, Japan, August 13-15, 2013, Revised Selected Papers (Van den Herik, H.Jaap, ed.), Springer, . [bibtex]

    29 Monte-Carlo expression discovery (), In International Journal on Artificial Intelligence Tools, volume 22, . [bibtex] [doi]

    28 Application of the Nested Rollout Policy Adaptation Algorithm to the Traveling Salesman Problem with Time Windows ( and ), In Learning and Intelligent Optimization 6th International Conference, LION 6, Paris, France, January 16-20, 2012, Revised Selected Papers (Schoenauer, Marc, ed.), Springer, . [bibtex]

    27 UCD : Upper confidence bound for rooted directed acyclic graphs (, and ), In Knowledge-Based Systems, volume 34, . [bibtex] [doi]

    26 Solving breakthrough with Race Patterns and Job-Level Proof Number Search (, and ), In Advances in Computer Games 13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011, Revised Selected Papers (Van den Herik, H. Jaap, ed.), Springer, . [bibtex]

    25 Monte Carlo Beam Search (), In IEEE Transactions on Computational Intelligence and AI in Games, volume 4, . [bibtex] [doi]

    24 Learning with Monte-Carlo methods (), Chapter in (Seel‎, Norbert M., ed.), Springer, . [bibtex]

    23 Deductive Learning (), Chapter in (Seel‎, Norbert M., ed.), Springer, . [bibtex]

    22 Optimization of the Nested Monte-Carlo Algorithm on the Traveling Salesman Problem with Time Windows (, and ), In EvoApplications 2011 (Uyar, Sima A., ed.), Springer, . [bibtex]

    21 A Parallel General Game Player ( and ), In KI. Künstliche Intelligenz, volume 25, . [bibtex] [doi]

    20 Tree Parallelization of Ary on a Cluster ( and ), . [bibtex]

    19 Score Bounded Monte-Carlo Tree Search ( and ), In International Conference on Computers and Games 2010 (van den Herik, H. Jaap, ed.), Springer, . [bibtex]

    18 Intelligence artificielle - une approche ludique (), Ellypses, . [bibtex]

    17 Generalized Proof Number Search ( and ), . [bibtex]

    16 A Forward Chaining Based Game Description Language Compiler ( and ), . [bibtex]

    15 UCD: Upper Confidence Bound for Rooted Directed Acyclic Graphs (, and ), In TAAI 2010, IEEE, . [bibtex]

    14 Monte-Carlo Hex ( and ), . [bibtex]

    13 Combining UCT and Nested Monte-Carlo Search for Single-Player General Game Playing ( and ), In IEEE Transactions on Computational Intelligence and AI in Games, volume 2, . [bibtex] [doi]

    12 Troc Combinatoire à Monte-Carlo (, , and ), . [bibtex]

    11 Comparing Sanskrit Texts for Critical Editions ( and ), In COLING 2010, 23rd International Conference on Computational Linguistics, Posters Volume, 23-27 August 2010, Beijing, China (Jurafsky, Dan, ed.), Chinese Information Processing Society of China, . [bibtex]

    10 Towards deadlock free Sokoban ( and ), . [bibtex]

    9 Partial Move A* (), In 22th International Conference on Tools with Artificial Intelligence, IEEE, . [bibtex]

    8 Nested Monte-Carlo Expression Discovery (), In ECAI 2010 - 19th European Conference on Artificial Intelligence, Frontiers in Artificial Intelligence and Applications, . [bibtex]

    7 Monte-Carlo Kakuro (), In Advances in Computer Games: 12th International Conference, ACG 2009 Pamplona, Spain, May 11-13, 2009, Revised Papers (Van Den Herik, H. Jaap, ed.), Springer, . [bibtex]

    6 Ary, a general game playing program ( and ), . [bibtex]

    5 Utilisation de la recherche arborescente Monte-Carlo au Hex ( and ), In Revue d'Intelligence Artificielle, volume 23, . [bibtex] [doi]

    4 Using a monte-carlo approach for bus regulation (, and ), In 12th International IEEE Conference on Intelligent Transportation Systems, 2009. ITSC '09. Proceedings, IEEE, . [bibtex]

    3 Parallel Nested Monte-Carlo search ( and ), . [bibtex]

    2 Nested Monte-Carlo Search (), . [bibtex]

    1 Introduction au numéro spécial : Modélisation et décision pour les jeux (), In Revue d'Intelligence Artificielle, volume 23, . [bibtex]

    Publications HAL