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Tristan Cazenave

Email : Tristan.Cazenave@lamsade.dauphine.fr

Tel : 0144054410
Bureau : P613
Site Personnel: http://www.lamsade.dauphine.fr/~cazenave/
Pole : Aide à la décision
Status : Professeur
Domaines de Recherche : Intelligence Artificielle, Jeux, Deep Learning, Monte Carlo Search

  • Membre du conseil de departement MIDO

  • Encadrement de these de doctorat :


    • Marek Cornu : Recherche Monte-Carlo multi-objectif ( Début : 2013-09-01)
    voir toutes les theses

    Publications Dblp


    Publications DFIS


    Publications HAL


    29 Learning opening books in partially observable games: using random seeds in Phantom Go (, , and ), In Computer intelligence and Games (CIG 2016), . [bibtex] [pdf]

    28 Nested Monte Carlo Search for Two-Player Games (, , and ), In Thirtieth AAAI Conference on Artificial Intelligence (AAAI-16), . [bibtex] [pdf]

    27 Playout Policy Adaptation with Move Features (), In Theoretical Computer Science, volume 644, . [bibtex] [pdf] [doi]

    26 Nested Monte-Carlo Search for Multi-Agent Coalitions Mechanism With Constraints (, and ), In MIWAI, 9th International Workshop on Artificial Intelligence, . [bibtex] [pdf]

    25 The Rectangular Seeds of Domineering, Atari-Go and Breakthrough (, and ), In 2015 IEEE Conference on Computational Intelligence and Games (CIG), . [bibtex] [pdf] [doi]

    24 Depth, balancing, and limits of the Elo model (, , , , , , and ), In IEEE Conference on Computational Intelligence and Games 2015, I, . [bibtex] [pdf]

    23 Generalized Rapid Action Value Estimation (), In 24th International Conference on Artificial Intelligence, . [bibtex] [pdf]

    22 Sequential Halving Applied to Trees (), In IEEE Transactions on Computational Intelligence and AI in games, IEEE Computational Intelligence Society, volume 7, . [bibtex] [pdf] [doi]

    21 SHPE: HTN Planning for Video Games (, and ), In Third Workshop on Computer Games, CGW 2014, . [bibtex] [pdf] [doi]

    20 Computer Games. Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers (, and ), Springer, . [bibtex] [pdf]

    19 Developments on Product Propagation ( and ), In 8th International Conference on Computers and Games, CG 2013, . [bibtex] [pdf]

    18 Automated Generation of New Concepts from General Game Playing ( and ), In Workshop on Computer Games, CGW 2013, . [bibtex] [pdf] [doi]

    17 Material Symmetry to Partition Endgame Tables (, , and ), In 8th International Conference on Computers and Games, CG 2013, . [bibtex] [pdf]

    16 Planning and Execution Control Architecture for Infantry Serious Gaming (, and ), In 3rd International Planning in Games Workshop (PG 2013), . [bibtex] [pdf]

    15 Algorithm and knowledge engineering for the TSPTW problem (, , and ), In IEEE Symposium on Computational Intelligence in Scheduling (CISched), . [bibtex] [pdf] [doi]

    14 Monte-Carlo expression discovery (), In International Journal on Artificial Intelligence Tools, volume 22, . [bibtex] [pdf] [doi]

    13 Multiple-outcome proof number search ( and ), In 20th European Conference on Artificial Intelligence (ECAI 12), . [bibtex] [pdf] [doi]

    12 A General Multi-Agent Modal Logic K Framework for Game Tree Search ( and ), In Computer Games Workshop at ECAI 2012, . [bibtex] [pdf]

    11 Beam Nested Rollout Policy Adaptation ( and ), In ECAI, . [bibtex] [pdf]

    10 Application of the Nested Rollout Policy Adaptation Algorithm to the Traveling Salesman Problem with Time Windows ( and ), In LION, . [bibtex] [pdf] [doi]

    9 UCD : Upper confidence bound for rooted directed acyclic graphs (, and ), In Knowledge-Based Systems, Elsevier, volume 34, . [bibtex] [pdf] [doi]

    8 Learning with Monte-Carlo methods (), Chapter in Encyclopedia of the sciences of learning, . [bibtex] [pdf] [doi]

    7 Monte Carlo Beam Search (), In IEEE Transactions on Computational Intelligence and AI in games, IEEE Computational Intelligence Society, volume 4, . [bibtex] [pdf] [doi]

    6 Deductive Learning (), Chapter in Encyclopedia of the sciences of learning, . [bibtex] [pdf] [doi]

    5 Solving breakthrough with Race Patterns and Job-Level Proof Number Search (, and ), In 13th International Conference on Advances in Computer Games (ACG 2011), . [bibtex] [pdf]

    4 Guettier, Christophe and , , IEEE Computational Intelligence KI me=4&am3Aofi%2Ffmt%3Akev%3Amtx%5 (1)Abook&rft.atitle=Solving+breakthrough+with+Race+Patterns+and+Job-Level+Proof+Number+Search&rft.btitle=13th+International+Conferenceme=4&rft.issue=&A+e%3Ahal-al.archives-ouvertan&rft.al-01499I+me=4&rft.iss.dauphin5%2Fwade.dauphine.p;rft.date=2013&rft.au=Cazenave%2C+Tristan">0105095s-ouvertes.fr/hal-0105095sC+Nicolases.hp?ft.au=Saffidine%2C+Abdallah"> [bibtex] [pdf][pdf]
    4 Multiple-outcome proof number search (Cazenave, Tristan)pe=4ofis jeux:;rftft_id=n class="bibbooktitle">In 24th International Conference on Artificial Intelligence, . <09r.php?key=caAhal-01593608&bib=%2Ftmp%2Fbib_hal_cazenave.bib">[bibtex] [pdf]<59352tft.aubr/>
    4
    Cazenave, TristanIn 24th International Conference on Artificial Intelligence, .0105095s-ouvertes.fr/hal-0105095sC+Nicolases9<09r.php?kaffidine%2C+Abdallah">
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