Computer Games Workshop at IJCAI 2017, Melbourne, Sunday August 20th, 2017

It is planned to publish the proceedings with Springer in their Communications in Computer and Information Science series CCIS.

Schedule

08h30-09h00 Atari games and Intel processors, Robert Adamski, Tomasz Grel, Maciej Klimek and Henryk Michalewski. Adamski.pdf

09h00-09h30 Memorizing the playout policy, Tristan Cazenave, Eustache Diemert. Cazenave.pdf

09h30-10h00 Validating and Fine-tuning of Game Evaluating Functions using Endgame Databases, Hung-Jui Chang, Gang-Yu Fan, Jr-Chang Chen, Chih-Wen Hsueh, Tsan-sheng Hsu. Chang.pdf

10h00-10h30 Coffee Break

10h30-11h00 Minesweeper with Limited Moves, Serge Gaspers, Stefan Rummele, Abdallah Saffidine, Kevin Tran. Gaspers.pdf

11h00-11h30 Deep Reinforcement Learning with Hidden Layers on Future States, Hirotaka Kameko, Jun Suzuki, Naoki Mizukami, Yoshimasa Tsuruoka. Kameko.pdf

11h30-12h00 Neural Fictitious Self-Play in Imperfect Information Games with Many Players, Keigo Kawamura, Naoki Mizukami, Yoshimasa Tsuruoka. Kawamura.pdf

12h00-12h30 Applying Anytime Heuristic Search to Cost-Optimal HTN Planning, Alexandre Menif, Christophe Guettier, Eric Jacopin, Tristan Cazenave. Menif.pdf

12h30-14h00 Lunch Break

14h00-14h30 Distributed Nested Rollout Policy for Same Game, Benjamin Negrevergne, Tristan Cazenave. Negrevergne.pdf

14h30-15h00 Deep Preference Neural Network for Move Prediction in Board Games, Tomas Runarsson. Runarsson.pdf

15h00-15h30 Monte-Carlo Tree Search using Batch Value of Perfect Information, Shahaf Shperberg, Solomon Eyal Shimony, Ariel Felner

15h30-16h00 On-line Parameters Tuning for Monte-Carlo Tree Search in General Game Playing, Chiara F. Sironi, Mark H. M. Winands. Sironi.pdf

16h00-16h30 Coffee Break

16h30-17h00 A study of Forward versus Backwards Endgame Solvers with results in Chinese Checkers, Nathan R. Sturtevant, Abdallah Saffidine. Sturtevant.pdf

17h00-17h30 Computer Hex using Move Evaluation Method based on Convolutional Neural Network, Kei Takada, Hiroyuki Iizuka, Masahito Yamamoto. Takada.pdf

17h30-18h00 A Game for Eliciting Trust between People and Devices under Diverse Performance Conditions, Ingrid Zukerman, Andisheh Partovi, Kai Zhan, Nora Hamacher, Julie Stout. Zukerman.pdf

Description

A workshop on computer games is to be held at IJCAI 2017, Melbourne, Australia. The topics of the workshop concern all aspects of artificial intelligence for computer games. This includes:

Important dates

Extended Paper Submission Deadline: May 22nd 2017

Acceptance Notification: June 15, 2017

Final Papers: July 8, 2017

Paper Submission Requirements

Papers of 10 to 15 pages in LNCS format are preferred. The file format for submission is PDF. Submitted papers should be sent to Tristan.Cazenave@dauphine.fr

Tentative Program Committee

Michael Albert, University of Otago

Christopher Archibald, Mississippi State University

Yngvi Bjornsson, Reykjavik University

Edouard Bonnet, Middlesex University

Bruno Bouzy, University Paris Descartes

Tristan Cazenave, University Paris Dauphine (Chair)

Stefan Edelkamp, University of Bremen

Ryan Hayward, University of Alberta

Amy Hoover, Northeastern University

Hiroyuki Iida, JAIST

Nicolas Jouandeau, University Paris 8

Jialin Liu, University of Essex

Richard Lorentz, California State University

Simon Lucas, University of Essex

Jean Mehat, University Paris 8

Henryk Michalewski, University of Warsaw

Martin Mueller, University of Alberta

Thomas Runarsson, University of Iceland

Abdallah Saffidine, University of New South Wales (Chair)

Nathan Sturtevant, University of Denver

Julian Togelius, New York University

Mark Winands, Maastricht University (Chair)

Shi-Jim Yen, National Dong Hwa University