Computer Games Workshop at IJCAI 2018, Stockholm, Friday 13 July, 2018

It is planned to publish the proceedings with Springer in their Communications in Computer and Information Science series CCIS.

Schedule

Location : Convention Center.

08h00-08h30 Registration.

08h30-09h00 Bounded Suboptimal Game Tree Search. Dor Atzmon, Abdallah Saffidine, Roni Stern. Atzmon.pdf.

09h00-09h30 Spatial Average Pooling for Computer Go. Tristan Cazenave. Cazenave.pdf.

09h30-10h00 Iterative Tree Search in General Game Playing with Incomplete Information. Armin Chitizadeh, Michael Thielscher. Chitizadeh.pdf.

10h00-10h30 Coffee Break

10h30-11h00 TextWorld: A Learning Environment for Text-based Games. Marc-Alexandre Cote, Akos Kadar, Xingdi Yuan, Ben Kybartas, Tavian Barnes, Emery Fine, James Moore, Matthew Hausknecht, Layla El Asri, Mahmoud Adada, Wendy Tay, Adam Trischler. Cote.pdf.

11h00-11h30 What's In A Game? The Effect of Game Complexity on Deep Reinforcement Learning. Erdem Emekligil, Ethem Alpaydin. Emekligil.pdf.

11h30-12h00 Analyzing the impact of knowledge and search in Monte Carlo Tree Search in Go. Farhad Haqiqat, Martin Mueller. Haqiqat.pdf.

12h00-12h30 Statistical GGP Game Decomposition. Aline Hufschmitt, Jean-Noel Vittaut, Nicolas Jouandeau. Hufschmitt.pdf.

12h30-14h00 Lunch Break

14h00-15h00 Invited Talk : Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents. Marlos C. Machado, Marc G. Bellemare, Erik Talvitie, Joel Veness, Matthew Hausknecht, Michael Bowling.

15h00-15h30 Generating Stable, Building Block Structures from Sketches. Matthew Stephenson, Jochen Renz, Xiaoyu Ge, Peng Zhang. Stephenson.pdf.

15h30-16h00 Coffee Break.

16h00-16h30 Towards Embodied StarCraft II Winner Prediction. Vanessa Volz, Mike Preuss, Mathias Kirk Bonde. Volz.pdf.

16h30-17h00 MOBA-Slice: A Time Slice Based Evaluation Framework of Relative Advantage between Teams in MOBA Games. Lijun Yu, Dawei Zhang, Xiangqun Chen, Xing Xie. Yu.pdf.

Description

A workshop on computer games is to be held at IJCAI 2018, Stockholm, Sweden. The topics of the workshop concern all aspects of artificial intelligence for computer games. This includes:

Important dates

Paper Submission Deadline: May 14th, 2018

Acceptance Notification: May 28th, 2018

Final Papers: June 15th, 2018

Paper Submission Requirements

Papers of 10 to 20 pages in LNCS format are preferred. The file format for submission is PDF. Submitted papers should be sent to Tristan.Cazenave@dauphine.fr

Tentative Program Committee

Hendrik Baier, University of York

Edouard Bonnet, Ecole Normale Superieure de Lyon

Bruno Bouzy, University Paris Descartes

Michael Buro, University of Alberta

Tristan Cazenave, University Paris Dauphine (Chair)

Amy K. Hoover, New Jersey Institute of Technology

Nicolas Jouandeau, University Paris 8

Levi Lelis, Universidade Federal de Vicosa

Jialin Liu, Queen Mary University of London

Henryk Michalewski, University of Warsaw

Martin Mueller, University of Alberta

Santiago Ontanon, Drexel University

Joseph C. Osborn, University California Santa Cruz

Aske Plaat, Leiden University

Malcolm Ryan, Macquarie University

Abdallah Saffidine, Australian National University (Chair)

Nathan Sturtevant, University of Denver (Chair)

Jean-Noel Vittaut, University Paris 8