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Nicolas Maudet

LAMSADE
Univ. Paris 9 Dauphine
75775 Paris Cedex 16
maudet[at]lamsade.dauphine.fr
(anti-spam [at] for @)


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Publications

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Request for action reconsidered as a dialogue game based on commitments

B. Chaib-draa, N. Maudet, and M. A. Labrie. Request for action reconsidered as a dialogue game based on commitments. In Communication in Multiagent Systems - Agent Communication Languages and Conversation Policies, pp. 284–299, Lecture Notes in Computer Science (LNCS) State of the Art Survey 2650, Springer-Verlag, July 2003.

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Abstract

This paper follows recent work in the field of dialectical models of inter-agent communication. The request action as proposed by Winograd & Flores is reconsidered in an original dialogue game framework, as a composition of different basic games (small conversation policies). These basic games are based on commitments of participants and are handled through a contextualization game which aims at defining how games are opened or closed through the dialogue, and what combinations are legal. We show how such a model offers more practical flexibility, and covers more situations than the classical protocol. Finally, we give an overview on the game simulator that we are currently developing.

BibTeX

@INPROCEEDINGS{ChaibMaudetLabrieCMAS2003,
  AUTHOR = {B. Chaib-draa and N. Maudet and M. A. Labrie},
  TITLE = {Request for action reconsidered as a dialogue game based on commitments},
  BOOKTITLE = {Communication in Multiagent
         Systems - Agent Communication Languages and Conversation Policies},
  YEAR = {2003},
  EDITOR = {M.-P. Huget},
  VOLUME = {2650},
  SERIES = {Lecture Notes in Computer Science (LNCS) State of the Art Survey},
  PAGES = {284--299},
  MONTH = {July},
  PUBLISHER = {Springer-Verlag},
  ABSTRACT = {This paper follows recent work in the field of dialectical models of inter-agent
         communication. The request action as proposed by Winograd & Flores is
         reconsidered in an original dialogue game framework, as a composition of
         different basic games (small conversation policies). These basic games
         are based on commitments of participants and are handled through a
         contextualization game which aims at defining how games are opened or
         closed through the dialogue, and what combinations are legal. We
         show how such a model offers more practical flexibility, and covers
         more situations than the classical protocol. Finally, we give an
         overview on the game simulator that we are currently developing.}
}

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