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9:00 - 10:00 Cooperation
Shogo Takeuchi. Advice are useful for game AI : Experiments with alpha-beta search players in shogi.
Eisuke Sato and Hirotaka Osawa. Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi.
10:00 - 10:30 Coffee break
10:30 - 11:30 Single Player Games
Taishi Oikawa, Chu-Hsuan Hsueh and Kokolo Ikeda. Enhancing Human Players' T-Spin Technique in Tetris with Procedural Problem Generation.
Kiminori Matsuzaki. A Further Investigation of Neural Network Players for Game 2048.
11:30 - 12:30 Mathematical Approaches
Michael Hartisch and Ulf Lorenz. A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs.
Nicolas Fabiano and Ryan Hayward. New Hex Patterns for Fill and Prune.
9:00 - 10:00 Invited Talk: Nathan Sturtevant, Steps towards Strongly Solving 7x7 Chinese Checkers
10:00 - 10:30 Coffee break
10:30 - 11:30 Nonogram: General and Specific approaches
Aline Hufschmitt, Jean-Noel Vittaut and Nicolas Jouandeau. Exploiting Game Decompositions in Monte Carlo Tree Search.
Yan-Rong Guo, Wei-Chiao Huang, Jia-Jun Yeh, Hsi-Ya Chang, Lung-Pin Chen and Kuo-Chan Huang. On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm.
11:30 - 12:30 Invited Talk: Jonathan Schaeffer
10:00 - 10:30 Cram
Jos Uiterwijk. Solving Cram using Combinatorial Game Theory.
10:30 - 11:00 Coffee break
11:00 - 12:00 Deep Learning
Hsiao-Chung Hsieh, Ti-Rong Wu, Ting Han Wei and I-Chen Wu. Net2Net Extension for the AlphaGo Zero Algorithm.
Tomihiro Kimura and Kokolo Ikeda. Designing policy network with deep learning in turn-based strategy games.
12:00 - 13:00 Invited Talk: Cameron Browne, The Ludii General Game System: Interactive Demonstration