9:00-10:30 First morning session
9:00-9:30 "Monte-Carlo Fork Search for Cooperative Path-Finding", Bruno Bouzy.
9:30-10:00 "Building Large Compressed PDBs for the Sliding Tile Puzzle", Robert Doebbelin, Thorsten Schuett, and Alexander Reinefeld.
10:00-10:30 "Improving Performance in Imperfect-Information Games with Large State and Action Spaces by Solving Endgames", Sam Ganzfried and Tuomas Sandholm.
10:30-10:45 Coffee break
10:45-12:30 Second morning session
10:45-11:15 "How Relevant Are Chess Composition Conventions?", Azlan Iqbal.
11:15-11:45 "Monte Carlo Tree Search in Simultaneous Move Games with Applications to Goofspiel", Marc Lanctot, Viliam Lisy, and Mark H.M. Winands.
11:45-12:15 "Decision Trees for Computer Go Features", Francois van Niekerk and Steve Kroon.
13:30-15:30 Afternoon session
13:30-14:00 "UCT Enhancements in Chinese Checkers Using an Endgame Database", Max Roschke and Nathan R. Sturtevant.
14:00-14:30 "Automated Generation of New Concepts from General Game Playing", Yuichiro Sato and Tristan Cazenave.
14:30-15:00 "Perfectly Solving Domineering Boards", Jos W. H. M. Uiterwijk.
15:00-15:30 "WALTZ: a strong Tzaar-playing program", Tomas Valla and Pavel Vesely.
15:30-15:45 coffee break
A workshop on computer games is to be held at IJCAI 2013 in Beijing. The topics of the workshop concern all aspects of artificial intelligence for computer games. This includes :
Final Papers: June 15, 2013
Tristan Cazenave (chair)
Hiroyuki Iida (chair)
Mark Winands (chair)