Tristan Cazenave

Professeur

Intelligence Artificielle une Approche Ludique

LAMSADE - Université Paris-Dauphine
Place du Maréchal de Lattre de Tassigny
75775 Paris Cedex 16
Tel : 33 1 44 05 44 10
E-mail : cazenave at lamsade.dauphine.fr


Member of the editorial board of the Revue d'Intelligence Artificielle

Program committee member of ECAI 2012, RFIA 2012, ACG 2011, TAAI 2011, GIGA 2011, H2PTM 2011, TAAI 2010, ECAI 2010, CG 2010, RFIA 2010, IJCAI 2009, ACG 2009, H2PTM 2009, CG 2008, ICHSL.6, AAAI-07, CGW 2007, H2PTM 2007, ECAI 2006, CG'2006, H2PTM'05, ACG 11, AAAI-04, CG'04, CG'98

Reviewer for Artificial Intelligence, JAIR, IEEE TCIAIG, ICGA Journal, Theoretical Computer Science, Information Sciences, Journal of Computer Science and Technology, Computational Intelligence, New Mathematics and Natural Computation, Integers, Revue d'Intelligence Artificielle, WCCI 2008, IJCAI-07, IEEE CIG-07, IPMU-06, ACG 10, ECAI-02, CG 2002, CG 2000


Offres de stage

Vous pouvez m'envoyer un email si vous êtes intéressé(e) par un des sujet suivants ou tout autre sujet proche, il n'y a pas de pré-requis sauf un goût pour la programmation :

1. Apprentissage de politique de parties aléatoires pour la recherche arborescente Monte-Carlo. Application au Go, au Hex ou à d'autres jeux. cf hex-ria.pdf. Stage de L3 à M2.

2. Algorithmes de menaces pour résoudre des positions de Hex. cf gta.pdf, hex-ria.pdf. Stage de L3 à M2.

3. Application du Monte-Carlo imbriqué à des problèmes de recherche opérationnelle. cf nested.pdf. Stage de L3 à M2.

4. Intelligence artificielle pour un jeu de stratégie temps-réel. Stage de M2.


Examens

Examen Java Janvier 2009


Papers Sorted by Year

The bib file for most of the papers: cazenave.bib

2012

128. "UCD : Upper confidence bound for rooted directed acyclic graphs", Abdallah Saffidine, Tristan Cazenave, Jean Méhat. Knowledge-Based Systems, Elsevier, 2012.

127. "Monte-Carlo Beam Search", Tristan Cazenave. IEEE Transactions on Computational Intelligence and AI in Games, 2012.

126. "Deductive Learning", Tristan Cazenave. Encyclopedia of the sciences of learning, pp. 909-911, Norbert M. Seel editor, Springer, January 2012.

125. "Learning with Monte-Carlo methods", Tristan Cazenave. Encyclopedia of the sciences of learning, pp. 2025-2026, Norbert M. Seel editor, Springer, January 2012.

124. "Application of the Nested Rollout Policy Adaptation Algorithm to the Traveling Salesman Problem with Time Windows", Tristan Cazenave, Fabien Teytaud. LION'6, Paris, January 2012. (22% acceptance rate)

123. "Solving Breakthrough with Race Patterns and Job-Level Proof Number Search", Abdallah Saffidine, Nicolas Jouandeau, Tristan Cazenave. ACG 2011, Tilburg, November 2011.


2011

122. "Intelligence Artificielle une Approche Ludique", Tristan Cazenave. Editions Ellipses, 256 pages, May 2011. La page Amazon du livre.

121. "A Parallel General Game Player", Jean Méhat, Tristan Cazenave. KI journal, Vol. 25 (1), pp. 43-47, March 2011. rootparallelggp.pdf.

120. "Monte-Carlo Approximation of Temperature", Tristan Cazenave. Games of no chance 4, 2011. mctempgonc4.pdf.

119. "Retrograde Analysis of Woodpush", Tristan Cazenave, Richard J. Nowakowski. Games of no chance 4, 2011. wood.pdf.

118. "Optimization of the Nested Monte-Carlo Algorithm on the Traveling Salesman Problem with Time Windows", Arpad Rimmel, Fabien Teytaud, Tristan Cazenave. EvoApplications 2011, pp. 501-510, LNCS 6625, Torino, April 2011. tsptw.pdf.

117. "Tree Parallelization of Ary on a Cluster", Jean Méhat, Tristan Cazenave. GIGA 2011, IJCAI 2011, Barcelona, July 2011. treeParallelGIGA2011.pdf.

116. "A Forward Chaining Based Game Description Language Compiler", Abdallah Saffidine, Tristan Cazenave. GIGA 2011, IJCAI 2011, Barcelona, July 2011. gadelac.pdf.

115. "Generalized Proof Number Search", Abdallah Saffidine, Tristan Cazenave. MFI 2011, Rouen, June 2011. generalizedPNS.pdf.

114. "Jeux", Bruno Bouzy, Tristan Cazenave, Vincent Corruble, Olivier Teytaud. Livre Intelligence Artificielle, 2011. jeux.pdf.


2010

113. "Combining UCT and Nested Monte-Carlo Search for Single-Player General Game Playing", Jean Méhat, Tristan Cazenave. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 2 (4), pp. 271-277, 2010. ggp2009.pdf.

112. "Score Bounded Monte-Carlo Tree Search", Tristan Cazenave, Abdallah Saffidine. Computers and Games 2010, pp. 93-104, LNCS 6515, Kanazawa, September 2010. mcsolver.pdf.

111. "Partial Move A*", Tristan Cazenave. ICTAI, Vol. 2, pp. 25-31, Arras, October 2010. (27% acceptance rate) partial-final.pdf.

110. "UCD : Upper Confidence bound for rooted Directed acyclic graphs", Abdallah Saffidine, Tristan Cazenave, Jean Méhat. TAAI IWCG, Taiwan, November 2010. taai2010-final.pdf.

109. "Nested Monte-Carlo Expression Discovery", Tristan Cazenave. ECAI 2010, pp. 1057-1058, Lisbon, August 2010. ECAI-173.pdf.

108. "Comparing Sanskrit Texts for Critical Editions", Marc Csernel, Tristan Cazenave. COLING 2010, pp. 206-213, Beijing, August 2010. coling2010.pdf.

107. "Ary, a general game playing program", Jean Méhat, Tristan Cazenave. Board Games Studies Colloquium, Paris, April 2010. ggp-bga.pdf.

106. "Monte-Carlo Hex", Tristan Cazenave, Abdallah Saffidine. Board Games Studies Colloquium, Paris, April 2010. hex.pdf.

105. "Towards deadlock free Sokoban", Tristan Cazenave, Nicolas Jouandeau. Board Games Studies Colloquium, Paris, April 2010. sokoban.pdf.

104. "Troc Combinatoire à Monte-Carlo", Tristan Cazenave, Yann Chevaleyre, Gaétan Marceau, Nicolas Maudet. ROADEF, Toulouse, February 2010. trocmontecarlo.pdf.


2009

103. "Modélisation et décision pour les jeux", T. Cazenave editor. Special issue of the Revue d'Intelligence Artificielle, volume 23 (2-3), 2009.

102. "Utilisation de la recherche arborescente Monte-Carlo au Hex", T. Cazenave, A. Saffidine. Revue d'Intelligence Artificielle, Vol. 23 (2-3), pp. 183-202, 2009. hex-ria.pdf, hex-ria.ps.

101. "Introduction", T. Cazenave, Revue d'Intelligence Artificielle, Vol. 23 (2-3), pp. 161-162, 2009. intro-ria2009.pdf, intro-ria2009.ps

100. "Goal threats, temperature and Monte-Carlo Go", T. Cazenave. Games of no chance 3, pp. 135-150, MSRI Publication, Volume 56, 2009. threatmcgo.pdf, threatmcgo.ps

99. "Nested Monte-Carlo Search", T. Cazenave. IJCAI 2009, pp. 456-461, Pasadena, July 2009. (25% acceptance rate) nested.pdf, nested.ps.

98. "Monte-Carlo Bus Regulation", T. Cazenave, F. Balbo, S. Pinson. ITSC 2009, pp. 340-345, St. Louis, October 2009. mcbus.pdf, mcbus.ps

97. "Monte-Carlo Kakuro", T. Cazenave. ACG 2009, pp. 45-54, LNCS 6048, Pamplona, May 2009. kakuro.pdf, kakuro.ps

96. "Parallel Nested Monte-Carlo Search", T. Cazenave, N. Jouandeau. NIDISC 2009, pp. 1-6, Roma, May 2009. parallelNested.pdf, parallelNested.ps

95. "Golois wins Phantom Go tournament", T. Cazenave. ICGA Journal, Vol. 32 (2), pp. 117, June 2009. reportPhantomGo2009.pdf, reportPhantomGo2009.ps

94. "Golois Wins Phantom Go Tournament", T. Cazenave. ICGA Journal, Vol. 32 (1), pp. 47-48, March 2009. reportPhantomGo2008.pdf, reportPhantomGo2008.ps


2008

93. "A Parallel Monte-Carlo Tree Search Algorithm", T. Cazenave, N. Jouandeau. CG 2008, pp. 72-80, LNCS 5131, 2008. parallelMCTS.pdf, parallelMCTS.ps

92. "Multiplayer Go", T. Cazenave. CG 2008, pp. 50-59, LNCS 5131, 2008. multi.pdf, multi.ps

91. "Monte-Carlo Tree Search for General Game Playing", J. Méhat, T. Cazenave. 2008. ggp2008.pdf, ggp2008.ps

90. "An Account of a Participation to the 2007 General Game Playing Competition", J. Méhat, T. Cazenave. 2008. ggp2008-2.pdf, ggp2008-2.ps

89. "Ary: A Program for General Game Playing", J. Méhat, T. Cazenave. 2008. poster2008.pdf, poster2008.ps


2007

88. "Overestimating the Admissible Heuristic of A* for Multiple Sequence Alignment", T. Cazenave. International Journal of Information Technology and Intelligent Computing, Vol. 2 (1), pp. 117-134, 2007. msaITIC.pdf, msaITIC.ps

87. "Playing the Right Atari", T. Cazenave. ICGA Journal, Vol. 30 (1), pp. 35-42, March 2007. twoliberties.pdf, twoliberties.ps

86. "Overestimation for Multiple Sequence Alignment", T. Cazenave. IEEE CIBCB 2007, pp. 159-164, April 2007. overestimation.pdf, overestimation.ps

85. "On the Parallelization of UCT", T. Cazenave, N. Jouandeau. CGW 2007, pp. 93-101, June 2007. parallelUCT.pdf, parallelUCT.ps

84. "Reflexive Monte-Carlo Search", T. Cazenave. CGW 2007, pp. 165-173, June 2007. reflexmc.pdf, reflexmc.ps

83. "Extended General Gaming Model", M. Quenault, T. Cazenave. CGW 2007, pp. 195-204, June 2007. extendedggmodel.pdf, extendedggmodel.ps

82. "L'élargissement aléatoire progressif", T. Cazenave. JFPC 2007, pp. 231-236, June 2007. cazenave-jfpc2007.pdf, cazenave-jfpc2007.ps

81. "Golois Wins Phantom Go Tournament", T. Cazenave, J. Borsboom. ICGA Journal, Vol. 30 (3), pp. 165-166, September 2007. reportPhantomGo2007.pdf, reportPhantomGo2007.ps

80. "Computer Games Workshop 2007", T. Cazenave, C. Kruskal, B.Bouzy. ICGA Journal, Vol. 30 (2), pp. 118-121, June 2007.

79. "Evolving Monte-Carlo Tree Search Algorithms", T. Cazenave, 2007. evolveMC.pdf, evolveMC.ps


2006

78. "Intelligence artificielle et jeux", T. Cazenave. Hermes Science Lavoisier, 232 pages, October 2006. order it.

77. "The separation game", T. Cazenave. New Mathematics and Natural Computation, Vol. 2 (2), pp. 161-172, July 2006. separationNMNC.pdf, separationNMNC.ps

76. "Architecture d'un programme de Lines of action", B. Helmstetter, T. Cazenave. Intelligence artificielle et jeux, pp. 117-126, Hermes Science, 2006. loa.pdf, loa.ps

75. "De nouvelles heuristiques de recherche appliquées à la résolution d'Atarigo", F. Boissac, T. Cazenave. Intelligence artificielle et jeux, pp. 127-141, Hermes Science, 2006. boissac.pdf, boissac.ps

74. "Des stratégies qui s'adaptent à la situation dans les jeux de stratégie temps réel", T. Cazenave. Intelligence artificielle et jeux, pp. 143-153, Hermes Science, 2006. rts.pdf, rts.ps

73. "Introduction", T. Cazenave. Intelligence artificielle et jeux, pp. 15-21, Hermes Science, 2006. introIAJEUX.pdf, introIAJEUX.ps

72. "Virtual Global Search: Application to 9×9 Go", T. Cazenave. CG 2006, LNCS 4630, pp. 62-71, 2006. globalmcgo.pdf, globalmcgo.ps

71. "Optimizations of data structures, heuristics and algorithms for path-finding on maps", T. Cazenave. IEEE CIG 2006, pp. 27-33, Reno, 2006. pathmap.pdf, pathmap.ps

70. "Approximate multiple sequence alignment with A-star", T. Cazenave. 5 pages, 2006. msa.pdf, msa.ps

69. "A search based Sudoku solver", T. Cazenave. 10 pages, 2006. sudoku.pdf, sudoku.ps


2005

68. "Search for transitive connections", T. Cazenave, B. Helmstetter. Information Sciences, Vol. 175 (4), pp. 284-295, 15 November 2005. transitive-IS-final.pdf, transitive-IS-final.ps

67. "A Phantom Go program", T. Cazenave. ACG 2005, LNCS 4250, pp. 120-125, Taipei, Taiwan, September 2005. phantomgo.pdf, phantomgo.ps

66. "Combining tactical search and Monte-Carlo in the game of Go", T. Cazenave, B. Helmstetter. IEEE CIG 2005, pp. 171-175, 2005. searchmcgo.pdf, searchmcgo.ps

65. "The separation game", T. Cazenave. JCIS 2005, 4 pages, 2005. separation.pdf, separation.ps

64. "Réflexivité et programmation du jeu de Go", T. Cazenave. Rochebrune 2005, 11 pages. reflexgo.pdf, reflexgo.ps


2004

63. "Generalized Widening", T. Cazenave. ECAI 2004, pp. 156-160, Valencia, Spain, August 2004. openld.pdf, openld.ps

62. "Incremental Transpositions", B. Helmstetter, T. Cazenave. CG 2004, LNCS 3846, pp. 220-231, Ramat-Gan, Israel, July 2004. it.pdf, it.ps

61. "Monte Carlo Real Time Strategy", T. Cazenave. CGAIDE 2004. pp. 298, Reading, England, November 2004. poster-mcrts.pdf, poster-mcrts.ps

60. "Progressive Random Broadening", T. Cazenave. 2004. prb.pdf, prb.ps


2003

59. My Habilitation thesis (in French) : "Recherche sélective et génération automatique de programmes", Université Paris 8, 6 Janvier 2003. habil.pdf, habil.ps

58. "Metarules to Improve Tactical Go Knowledge", T. Cazenave. Information Sciences, Volume 154 (3-4), pp. 173-188, September 2003. metarules.pdf, metarules.ps

57. "Searching with analysis of dependencies in a solitaire card game", B. Helmstetter, T. Cazenave. Advances in Computer Games 10, pp. 343-360, Kluwer 2003, ISBN 1-4020-7709-2. acg10-solitaire.pdf, acg10-solitaire.ps

56. "When one eye is sufficient", R. Vila, T. Cazenave. Advances in Computer Games 10, pp. 109-124, Kluwer 2003, ISBN 1-4020-7709-2. eyeLabelling.pdf, eyeLabelling.ps

55. "Search for transitive connections", T. Cazenave, B. Helmstetter. JCIS'03, 4 pages, North Carolina, September 2003. transitive.pdf, transitive.ps

54. "Three software to help Go teachers", T. Cazenave. ICOB 2003, 10 pages, St Petersburg. icob2003.pdf, icob2003.ps


2002

53. "Gradual Abstract Proof Search", T. Cazenave. ICGA Journal, Vol. 25 (1), pp. 3-15, 2002. gaps.pdf, gaps.ps

52. "A propos des competitions de programmes de jeu de Go", T. Cazenave. Revue d'Intelligence Artificielle, Vol. 16 (3), pp. 383-390, 2002. ria01.pdf, ria01.ps

51. "A Generalized Threats Search Algorithm", T. Cazenave. Computers and Games 2002, LNCS 2883, pp. 75-87, Edmonton, Alberta, Canada, 2002. gta.pdf, gta.ps

50. "Admissible Moves in Two-Player Games", T. Cazenave. SARA 2002, LNCS 2371, pp. 52-63, Kananaskis, Alberta, Canada, 2002. admissibleSARA2002.pdf, admissibleSARA2002.ps

49. "Comparative evaluation of strategies based on the values of direct threats", T. Cazenave. Board Games in Academia V, Barcelona, 2002. ts.pdf, ts.ps

48. "Metarules to Improve Tactical Go Knowledge", T. Cazenave. Joint Conference on Information Sciences, Durham, NC, 2002. jcis2002.pdf, jcis2002.ps

47. "La Recherche Abstraite Graduelle de Preuve", T. Cazenave. RFIA-02, Angers 2002. AGPS-RFIA.pdf, AGPS-RFIA.ps


2001

46. "Computer Go: An AI-Oriented Survey", B. Bouzy, T. Cazenave. Artificial Intelligence, Vol. 132 (1), pp. 39-103, October 2001. CG-AISurvey.pdf, CG-AISurvey.ps

45. "Generation of Patterns With External Conditions for the Game of Go", T. Cazenave. Advances in Computer Games 9, 2001. acg9-final.pdf, acg9-final.ps

44. "Retrograde Analysis of Patterns versus Metaprogramming", T. Cazenave. Computational Intelligence in Games, Springer, 2001. PatternsMetaHexFinal.pdf, PatternsMetaHexFinal.ps.gz

43. "Iterative Widening", T. Cazenave. IJCAI-01 Proceedings, Vol. 1, pp. 523-528, Seattle 2001. IW-IJCAI01.pdf, IW-IJCAI01.ps

42. "Theorem Proving in the Game of Go", T. Cazenave. First International Conference on the Scientific Study of Go, Seoul 2001. TheoremProvingInGo.pdf, TheoremProvingInGo.ps.

41. "A Problem Library for Computer Go", T. Cazenave, IJCAI-01 Workshop on Empirical AI. GoTest-IJCAI01.pdf, GoTest-IJCAI01.ps.

40. "La premiere conference internationale sur le jeu de Go", T. Cazenave, Revue Francaise de Go, Octobre 2001. icob01.pdf, icob01.ps.

39. "La coupe garosu", T. Cazenave, Revue Francaise de Go, Octobre 2001. garosu01.pdf, garosu01.ps.

38. "IA et Eternity", T. Cazenave, Actes du colloque de Berder 2001. berder01.pdf, berder01.ps


2000

37. "Abstract Proof Search", T. Cazenave. Computers and Games 2000, LNCS 2063, pp. 39-54, Hamamatsu, 2000. APS-final.pdf, APS-final.ps

36. "Iterative Widening", T. Cazenave. Workshop of the 2000 Computer Olympiad, London 2000. iw00.pdf, iw00.ps.

35. "Des optimisations de l'Alpha-Beta", T. Cazenave, Actes du colloque de Berder 2000. berder00.pdf, berder00.ps

34. "Generating Search Knowledge in a Class of Games", T. Cazenave, 2000. cazenave_heuristic.ps.gz

33. "Discovering Search Algorithms with Program Transformation", T. Cazenave, 2000. TMM.pdf, TMM.ps


1999

32. "Generation of Patterns With External Conditions for the Game of Go", T. Cazenave, Advances in Computer Games Conference, Paderborn, 1999. acg9.pdf, acg9.ps.gz.

31. "Metaprogramming domain specific metaprograms", T. Cazenave, Reflection99, LNCS 1616, pp. 235-249, Saint Malo, 1999. Reflection99.pdf, Reflection99.ps.gz.

30. "Specialization of Admissible Path-finding Heuristics", T. Cazenave, 1999. SOAPH.pdf, SOAPH.ps

29. "Un tournoi de programmes de Phutball". T. Cazenave, Rapport du LIP6, 2000. PhutballBerder99.ps.gz


1998

28. "Controlled Partial Deduction of Declarative Logic Programs", T. Cazenave, ACM Computing Surveys, Vol. 30 (3es):18, 1998. sope.pdf, sope.ps.gz

27. "Learning with Fuzzy Definitions of Goals", T. Cazenave. Logic Programming and Soft Computing, Research Studies Press, John Wiley & Sons, Jim Baldwin Editor, 1998. lpsc.pdf, lpsc.ps

26. "Metaprogramming Forced Moves", T. Cazenave, ECAI-98, pp. 645-649, Brighton 1998. ecai98.pdf, ecai98.ps.gz.

25. "Speedup Mechanisms For Large Learning Systems", T. Cazenave, IPMU 98, Paris 1998. ipmu98.pdf, ipmu98.ps.gz.

24. "Machine Self-Consciousness More Efficient Than Human Self-Consciousness ?", T. Cazenave, European Meeting on Cybernetics and Systems Research, Vienne 1998. emcsr98.pdf, emcsr98.ps.gz.

23. "Strategic Evaluation in Complex Domains", T. Cazenave, FLAIRS 98, Sanibel 1998. Flairs98.pdf, Flairs98.ps.gz.

22. "Integration of Different Reasoning Modes in a Go Playing and Learning System", T. Cazenave, AAAI Spring Symposium on Multimodal Reasoning, Stanford 1998. multimodal98.pdf, multimodal98.ps.gz.

21. "Machine Introspection for Machine Learning", T. Cazenave, Toward a Science of Consciousness, Tucson 1998. tucson1998.pdf, tucson1998.ps.

20. "Program generation for firms simulations in competitive environments", T. Cazenave, Strategic Valuation of Firms, Paris, 1998. firm98.pdf, firm98.ps.

19. "La Métaprogrammation Logique. Un outil pour Créer et Transformer de Grands Programmes", T. Cazenave, Journées Ré-Ingéniérie des Systemes d'Information, Lyon 1998. reingen98.pdf, reingen98.ps.

18. "Jeu de Go. Un programme d'ordinateur construit des programmes qui jouent au Go", T. Cazenave, Pour la Science, Mars 1998, pp. 29-30.

17. "IJCAI97 : La Troisieme Coupe FOST", T. Cazenave, Bulletin de l'AFIA, 1998. afia98.pdf, afia98.ps.

16. "Etat de l'art sur la specialisation de programmes". T. Cazenave, Rapport du LIP6, 1999. Berder98.ps.gz


1997

15. "Using the Object Oriented Paradigm to Model Context in Computer Go", B. Bouzy, T. Cazenave, Context'97, Rio 1997. context97.pdf, context97.ps.

14. "Automatically Improving Agents Behaviors in an Urban Simulation", T. Cazenave, Proceedings of the Second International Conference of the Journal of Industrial Engineering and Applications, San Diego 1997. icieap97.pdf, icieap97.ps.gz.

13. "Development and Evaluation of Strategic Plans", T. Cazenave, R. Moneret, Proceedings of the Game Programming Workshop in Japan'97, Hakone 1997. gpw97.pdf, gpw97.ps.gz.

12. "Gogol (an Analytical Learning Program)", T. Cazenave, 1997 FOST cup, IJCAI'97, Nagoya. fost97.pdf, fost97.ps.gz.


1996

11. My PhD thesis (in French) : "Systeme d'Apprentissage par Auto-Observation. Application au Jeu de Go.", Universite Pierre et Marie Curie, Paris 6, 1996. these.pdf, these.ps.gz

10. "Constraint-based Explanations in Games", J.-M. Nigro, T. Cazenave, Information Processing and Management of Uncertainty in Knowledge-Based Systems, Grenade 1996. Proceedings IPMU'96, pp. 203-208. ipmu96.pdf, ipmu96.ps.gz.

9. "Learning to Manage a Firm", T. Cazenave, Proceedings of the International Conference of the Journal of Industrial Engineering and Applications, Houston 1996. icieap96.pdf, icieap96.ps.

8. "Automatic acquisition of tactical Go rules" T. Cazenave, Proceedings of the Game Programming Workshop in Japan'96, Hakone 1996. gpw96.pdf, gpw96.ps.gz.

7. "Automatic ordering of predicates by metarules", T. Cazenave, Proceedings of the 5th International Workshop on Metaprogramming and Metareasoning in Logic, Bonn 1996. meta96.pdf,meta96.ps.gz.

6. "Self fuzzy learning", T. Cazenave, International Workshop on Logic Programming and Soft Computing, Bonn 1996. fuzzy.pdf, fuzzy.ps.gz.

5. "Learning to forecast by explaining the consequences of actions", T. Cazenave, Proceedings of the First International Workshop on Machine Learning, Forecasting, and Optimization, Madrid 1996, pp. 29-38. malfo96.pdf, malfo96.ps.gz.

4. "Shared concepts between complex systems and the game of Go". B. Bouzy, T. Cazenave, 1996. shared96.ps, shared96.pdf


1995

3. "Management of Uncertainty in Combinatorial Game Theory". T. Cazenave, 1995. cgtmu.ps.gz

2. "Learning and Problem Solving in Gogol, a Go playing program". T. Cazenave, Rapport du Laforia n° 95-10. cazenave95learning.pdf, cazenave95learning.ps


1994

1. "Systeme Apprenant a jouer au Go", T. Cazenave, Secondes rencontres nationales des jeunes chercheurs en Intelligence Artificielle, Marseille 1994, pp. 119-126. rjcia.pdf, rjcia.ps.gz.


Biography

In 1985, aged 16, I wrote two video games published by Froggy Software.

In 1991, I graduated from INT telecommunication engineer school.

In 1992, I co-founded with Jean-Sebastien Hongre and Frederic Benichou a company which later became Planete Interactive, a web agency employing 250 people in 2007.

In 1996, I defended my PhD thesis at Paris 6 University on a system learning to play games by observing itself.

In 1997, I wrote a meta-program that wrote a Go program that finished 5th out of 40 Go programs in the international FOST cup competition, held at Nagoya during IJCAI-97.

In 1998, I became Assistant Professor at Université Paris 8. I gave my first Master course on Monte-Carlo Go.

In April 2000, as I wrote the Monte-Carlo part of our computer Go survey for the Artificial Intelligence journal, and following a discussion on Monte-Carlo Go with Bruno Bouzy, I re-implemented Bernd Bruegmann's Gobble and compared it to a more simple Monte-Carlo sampling approach, finding only little difference in level. The idea was further developed by Bernard Helmstetter, Bruno Bouzy, Guillaume Chaslot, Remi Coulom, Yizao Wang and Sylvain Gelly who all much improved Monte-Carlo Go to the point it has become the current best approach to computer Go.

In 2002, my threat-based search algorithm solved John Conway's Phutball for size 9x9 and 11x11, as well as 6x6 Atarigo.

In 2005, I wrote a Monte-Carlo based Phantom Go program competitive with human Go players. An improved version won gold medals at the 2007, 2008 and 2009 computer Olympiads .

In 2007, Bernard Helmstetter was my first student to defend his PhD thesis.

In 2008, I became Professor at LAMSADE, Université Paris Dauphine. My Monte-Carlo tree search algorithm found a world record at Morpion Solitaire disjoint version.

In 2009, Jean Méhat and I won the General Game Playing competition at IJCAI 2009, where I presented Nested Monte-Carlo Search.